Pick a game.
Describe an idea.
Get a working mod.
Anvilmod turns plain-English ideas into complete mod projects for supported games — source code, configuration, dependencies, build steps, and install instructions. Return any time to revise, extend, or refactor a saved project.
Your idea
"Helicopter backup unlocks at four-star wanted. The pilot should banter over radio when you take cover."
What you receive
- manifest.json0.4 KB
- scripts/wanted.lua2.1 KB
- scripts/radio_lines.lua1.8 KB
- config/response_team.cfg0.6 KB
- README + install.md—
Build preview
RegisterEvent("wanted_level_changed", function(level)
if level >= 4 and not backup_dispatched then
backup_dispatched = true
SpawnVehicle("POLICE_MAVERICK", grid)
PlayRadio("UNIT_7_TO_BASE_BACKING_UP")
end
end)How it works
Three steps from idea to installed mod.
The first cut is just the start. Every project is saved, so you can come back and shape it further — that's where Anvilmod earns the "tool" label instead of the "one-shot generator" label.
- 01Step 1 of 3
Pick a supported game
Choose from the games Anvilmod knows how to mod. Each one has a legitimate, documented framework — no pirated files, no reverse engineering.
- 02Step 2 of 3
Describe the idea plain-English
"Helicopter backup at four-star wanted levels." "A dialogue UI that pauses traffic." "A regional economy that remembers what you bought." That outline is enough to start.
- 03Step 3 of 3
Receive the full mod project
A working project lands in your account — source files, configuration, dependencies, build steps, install instructions. Revise, extend, refactor, or start another.
What you get
Five tools aimed at the same thing — shipping mods that actually install.
Each tool is scoped tightly. The Generator produces the project; the others help you maintain it across new patches, new ideas, and things you don't yet know how to read.
Inspiration
Four starter ideas worth riffing on.
Each one links into the generator below with the game pre-selected and the idea prefilled. Tweak, extend, or save and come back with a different angle.
GTA V (FiveM) — wanted-level dispatch
Helicopter backup at four-star wanted; the pilot banters over radio when you take cover.
Start with this ideaSkyrim SE — daily enchanter
A travelling NPC enchanter who can refine one item per in-game day, no menus.
Start with this ideaRimWorld — bartering rumour network
Traders remember their last deal and haggle off it; rumours spread along caravan routes.
Start with this ideaMinecraft (Fabric) — deepslate expansion
Three new deepslate-tier ores with custom recipes, a new smeltery block, and one tiny mob.
Start with this idea
Scope & boundaries
Anvilmod stays on the legitimate side of modding.
Generative AI has earned a reputation for shoveling out junk. The boundary isn't paperwork — it's what the engine refuses to do.
Always
- Only legitimate, documented modding frameworks
- Every project lists its supported game version, framework version, and dependencies
- Plain-English revisions — describe what to change; the engine rewrites the bits that need it
- Saved projects you can return to and extend, free account, no subscription lock-in
Never
- Pirated, stolen, or cracked game files
- DRM bypasses, license workarounds, or cracked executables
- Anti-cheat circumvention or anything that skirts a game's fairness systems
- Mods that ship copyrighted assets from the base game, DLC, or other studios
FAQ
The questions that come up before someone starts.
If your question isn't here, mail it over — a real person reads it.
Bring your idea
We'll build the mod.
Pick your game, describe the behavior you want — even a sentence is enough. Anvilmod generates a complete mod project: source files, config, dependencies, build steps, and install instructions.